Dynamic and explicit orchestration
runTeam() builds a task DAG from a goal. runTasks() runs a graph you define, and runAgent() covers the single-agent case.
CrewAI organizes Python agents by roles and processes; open-multi-agent supports dynamic and explicit task DAGs in TypeScript. Language and orchestration model are the main differences.
You’re in Python and want a batteries-included toolkit; role-based crews, built-in memory and RAG, a large ecosystem.
Your backend is TypeScript and you want a lean core (three dependencies) with goal-driven decomposition and a hard token budget.
| Dimension | open-multi-agent | CrewAI |
|---|---|---|
| Language / runtime | TypeScript-native; embeds in any Node.js 18+ backend | Python only (3.10+); no official TypeScript port |
| Orchestration model | Three modes: one agent, an explicit task DAG, or a goal decomposed by the coordinator at runtime | Role-based crews under a sequential or hierarchical process |
| Runtime dependencies | 3 direct (Anthropic SDK, OpenAI SDK, Zod); extra providers and MCP are opt-in peers | ~30 direct dependencies, plus many optional extras |
| Mixed-model teams | Yes; each agent can use its own cloud or local model in one team | Yes; per-agent llm= (native SDKs, LiteLLM for the rest) |
| Run-budget control | Token and estimated-USD ceilings through maxTokenBudget, or maxCostBudget with your estimateCost price table | No hard cap; max_rpm / max_iter limits + post-hoc usage metrics |
| Observability | TraceRecord v2 + TraceStore, an optional first-party OTel adapter, and an offline post-run Run Viewer | Native event bus; forward to Langfuse / OpenLIT / MLflow / others |
OMA is more than goal decomposition and a small dependency count. These are current framework capabilities documented in the project README.
runTeam() builds a task DAG from a goal. runTasks() runs a graph you define, and runAgent() covers the single-agent case.
Inspect and approve plans, freeze and replay them as data, validate outputs with Zod, stream per agent, cancel runs, or add a proposer and judge consensus loop.
The scheduler runs independent branches in parallel. Retries and checkpoints let an interrupted run resume without repeating completed tasks.
Bound work with turn, token, estimated-cost, timeout, context, and loop controls. Tools are default-deny, and trace payloads redact secrets by default.
Run in your Node.js backend, locally, offline, or air-gapped. Mix cloud and local models, connect MCP tools, and bring external agents through ACP or process backends.
Stable run identity, TraceStore, and the offline DAG and Waterfall Viewer work without a hosted service. An optional OTel adapter and EvalSets connect runs to production telemetry and CI gates.
CrewAI organizes work around role-playing agents grouped into a crew that runs sequentially or hierarchically, with memory and RAG built in. open-multi-agent hands a coordinator a goal and lets it decompose that goal into a task DAG at runtime, running independent tasks in parallel. The orchestration surface is roughly comparable; the decision is mostly the language stack; Python versus TypeScript; and how lean you want the dependency footprint (CrewAI pulls in ~30 direct dependencies; OMA, three).
CrewAI fits Python projects that want role-based crews, sequential or hierarchical processes, built-in memory and RAG, and its existing integrations in one framework. That bundled surface also brings a larger dependency footprint.
CrewAI on GitHub↗open-multi-agent fits when your backend is TypeScript and you want to stay there; no Python service to stand up beside your Node app. The core is deliberately small (three runtime dependencies; extra providers and MCP load only when you opt in), the coordinator plans the work from a goal, and maxTokenBudget gives you a hard spend ceiling that aborts the run.
open-multi-agent is MIT-licensed and free to run yourself. When you need it delivered, integrated, or supported on a deadline, 元定义科技 (YuanASI) offers commercial delivery and support.